IRON-GRIP'26

deck-building arm-wrestling

Pick your fighter

Your fighter sets your starting bias. You build the rest of your deck as you play.

Choose a mode

Tournament

Win three best-of-three matches -- Quarter-final, Semi-final, Final -- against the field. Lose one and you're out.

One-off

A single best-of-three match against one random opponent.

MATCH (best of 3)
00
BOUT
1
you
endurance 0
bot
:
endurance 0

Your hand -- Pull, Cash or Keep

Pull = commit a card (or a same-colour stack) to the exchange -- moves the track, drains endurance.   Cash = sell a card for buy-money.   Keep = leave a card unselected; it stays in your hand for next pull.   Hold = give up the pull to rest: mark Cash on cards to let go (you get their money), keep the rest, recover endurance -- but you cede the track.

Pentagram (hard +3 / soft +1)

Your deck

Opponent deck

Shop

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