Your fighter sets your starting bias. You build the rest of your deck as you play.
Choose a mode
Tournament
Win three best-of-three matches -- Quarter-final, Semi-final, Final -- against the field. Lose one and you're out.
One-off
A single best-of-three match against one random opponent.
MATCH (best of 3)
0 – 0
BOUT
1
endurance 0
:
endurance 0
Your hand -- Pull, Cash or Keep
Pull = commit a card (or a same-colour stack) to the exchange -- moves the track, drains endurance.
Cash = sell a card for buy-money.
Keep = leave a card unselected; it stays in your hand for next pull.
Hold = give up the pull to rest: mark Cash on cards to let go (you get their money), keep the rest, recover endurance -- but you cede the track.